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U100P0616A00 - Draw: Mark I

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This is a component of R150P0216A00 .

This is a standardized rendering and windowing system for applications I create, or it would’ve been. I haven’t actually used it, yet. The idea was to create the minimum interface common across all applications, and then expose anything else that was required, such as OpenGL functions.

You know what’s easier? Just using GLFW and OpenGL together, and not going through the hassle of creating a CMake buildsystem to include this library.